The Embroidery Process

Embroidery of items generally consist of two steps:

  • The creation of a computer program using specialized software to control the embroidery machine.

  • Using this computer program to embroider (stitch) the logo repetitively onto garments.

Digitizing an embroidery file is normally a one-time process.  It  requires relatively clean artwork as a starting point.  While, a business card,crocodile.jpg (17093 bytes) letterhead, or a decal will suffice as this artwork, computer generated graphics result in truer finished embroidery.

The digitizing process involves converting artistic elements into embroidery objects, and can become expensive for complex, detailed, or large graphics. 

The second step, the actual embroidery stitching, consists of: e416usa.jpg (12864 bytes)

1) Fixing the area of the garment to be embroidered in a device called a hoop;

2) Attaching the hooped garment to the embroidery machine so that it can be embroidered; and

3) Removing extraneous stitches accumulated during the embroidery process and removing  the backing material used to stabilize the fabric during embroidery.

Pricing of the embroidery stitching process is based on the number of stitches in the embroidery and is typically much cheaper than the digitizing. Please refer to our pricing page.

If you are considering embroidery we provide free (and accurate) price quoting.  Here's how it works:

  1. Fax or email the graphic you would have embroidered.  If you have a concept only, provide as much detail as possible.

  2. Indicate the location (s) where the logo will be embroidered, for example on the chest or sleeve of a polo shirt; on the front of a ball cap, etc.

  3. Include whether you will provide garments, or if you would like us to provide garments (please provide specifics if you want us to provide the garment).

  4. Provide a reply email, phone/fax number or mailing address.

We will respond with a price quote normally within 24 hours.
If this quote is satisfactory we continue from there.

It's that simple . .